
Each player is trying to move their pegs to the triangle directly across from them on the board. Unlike traditional checkers, hopped pieces are not removed from the board in Chinese checkers. If a player does hop a piece, they may continue to hop pieces as long as there is an empty space on the other side to land on, and they may change directions while hopping if they'd like. Players may also hop a peg and land in an open space on the opposite side, regardless of the color of the peg, as long as they’re moving their piece in a straight line.

A peg may be moved to any adjacent space as long as it’s open. Each turn consists of a player moving one peg. Then, everyone flips a coin to see who goes first. To play, each player starts by choosing a colored peg and setting their pieces up in the designated triangle that matches their color. X Research sourceĬhinese checkers is a fun board game played with 2, 3, 4, or 6 players where players try to move their 10 pieces, called pegs, across the board to occupy all 10 of the destination holes on the opposite side of the board. This is an optional rule, though, and needs to be decided on before the game starts. According to modern Chinese Checker rules, simply swap your final piece with the adjacent obstructing piece to win the game. Special Exception: Does your opponent refuse to move one of their starting pegs while you have 9 out of your 10 pegs in their final spots? No worries.Don’t remove your pegs from the board, either-unlike traditional checkers, all pieces stay on the board for the entirety of the game in Chinese Checkers. You can't move your pegs back into play once they’ve entered the final triangle.Win the game by moving all of your red pegs into the black peg holes before they get their black pegs into the red peg holes. Let’s say that you’re playing as the red pegs, which are on one side of the board, and your opponent is playing as the black pegs, which are on the opposite side of the board.

Win the game by moving all of your pieces to the opposite triangle.
